» Sonic » Sky Sanctuary » hmmm....

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1 hmmm.... on June 23rd 2009, 1:22 pm

what if SEGA made an air combat game for sonic...

they would have to make it good... I'd suggest they'd play it safe and work with Namco the makers of ace combat to work on it it would have to go with the ace combat zero gameplay these are my thoughts and here are the ace squadrons you fight in zero but who would they be in sonic universe? that's where you come in i have put descriptions of them used in the actual game and you will figure out which characters fit which pilot....

copy and paste
rot:
grun:
indigo:
Gelb:
Schwarze:
silber:
schnee:
Espada:
Wizard:
Gault:
sorcerer:
Pixy:

Rot: A pilot that lives by pride


Grun: the man with the eyes of an owl


indigo: a man who upholds honor


Gelb: the fallen


schwarze: the bringer of death


Silber:the reborn veteran


schnee: the man who lived for battle


Espada:A woman of undying faith


Wizard: A revolutionary


Gault:The guardian


Sorcerer: the witness


Pixy:His buddy and his enemy


video of them in action


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2 Re: hmmm.... on June 23rd 2009, 1:53 pm

sykog


Coscto Muffin Devourer
Hmm, no thanks. I don't like those type of games usually, and it really wouldn't fit for Sonic I don't think.


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3 Re: hmmm.... on June 23rd 2009, 2:08 pm

sykog77 wrote:Hmm, no thanks. I don't like those type of games usually, and it really wouldn't fit for Sonic I don't think.

are you talking about a flight sim or an arcade game? 'cause arcade games rule and ace combat is an arcade game not a flight sim
besides i'm asking which aces would fit which characters not if it's a good idea or not

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4 Re: hmmm.... on June 23rd 2009, 2:10 pm

sykog


Coscto Muffin Devourer
The games


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5 Re: hmmm.... on June 24th 2009, 4:42 am

It was done in SA1, but I don't think it worked that well. The control scheme wasn't really the best, and I found myself spamming fire all around hoping to hit something.

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6 Re: hmmm.... on June 24th 2009, 10:00 am

Phantom wrote:It was done in SA1, but I don't think it worked that well. The control scheme wasn't really the best, and I found myself spamming fire all around hoping to hit something.

i think i said before that NAMCO the developers of ACE COMBAT (see signature) would be in charge of gameplay...

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7 Re: hmmm.... on June 25th 2009, 4:05 am

Phantom wrote:It was done in SA1...I found myself spamming fire all around hoping to hit something.


laugh I did that same exact thing!

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8 Re: hmmm.... on June 25th 2009, 12:25 pm

Zezima wrote:
Phantom wrote:It was done in SA1...I found myself spamming fire all around hoping to hit something.


laugh I did that same exact thing!

I just targeted and fired. Not that hard. :!!:


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9 Re: hmmm.... on June 25th 2009, 12:49 pm

(caps needed) OK THEN WHAT I'M JUST ASKING IS WHAT SONIC CHARACTERS FIT INTO WHAT SQUADRON CAN'T YOU READ!?!?!

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10 Re: hmmm.... on June 26th 2009, 1:42 am

sykog


Coscto Muffin Devourer
Kriegsmarine wrote:(caps needed) OK THEN WHAT I'M JUST ASKING IS WHAT SONIC CHARACTERS FIT INTO WHAT SQUADRON CAN'T YOU READ!?!?!

Um.... I have no clue, bye. : ):


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